Review · Spoiler-free

Warriors Into the Wild Review: Is the Cat Book Worth Reading?

Warriors: Into the Wild by Erin Hunter · Updated
Quick verdict on Warriors: Into the Wild

If you are a kid, a teen, or a parent standing in the library wondering about that cat book with the glowing eyes on the cover, this review is for you. It is book one of a series that has reportedly sold more than ninety million copies. Quick verdict. It is a fast, gripping, and surprisingly tough animal adventure, and a wonderful way to hook a young reader on a long series. It has real flaws, but I give it four out of five.

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In this article · 11 sections
  1. The Verdict
  2. What It's About
  3. The Forest and the Clans
  4. What Works
  5. Characters and Themes
  6. Writing and Pacing
  7. What Doesn't Work
  8. Content Notes
  9. The Scorecard
  10. Who It's For
  11. Where To Get It

The Verdict

If you are a kid, a teen, or a parent standing in the library wondering about that cat book with the glowing eyes on the cover, this review is for you.

Today it’s Warriors, Into the Wild, by Erin Hunter. It is book one of a series that has reportedly sold more than ninety million copies.

Quick verdict. It is a fast, gripping, and surprisingly tough animal adventure, and a wonderful way to hook a young reader on a long series. It has real flaws, but I give it four out of five. And this whole review is spoiler free.

What It’s About

Let’s start with the cats. Rusty is a young ginger house cat. He lives in a tidy garden, with a cat flap, a food bowl that is always full, and a bell on his collar.

Next door lives his plump best friend, Smudge, who is sure the forest behind the fence is full of wildcats who sharpen their claws on bones. But Rusty keeps dreaming about hunting a mouse in the woods. Three times now, the mouse has escaped.

One night, he finally jumps the fence. Within minutes, a wild cat has pounced on him. Soon he is face to face with Bluestar, the leader of ThunderClan, and her golden warrior Lionheart.

Bluestar is angry that a well fed pet is stealing food from hungry cats. Then she makes him a surprising offer. Come and train with the Clan. But she warns him, you cannot live with a paw in both worlds.

Why would a proud Clan want a pet? Because ThunderClan is in trouble. The prologue shows it losing a fight to RiverClan over a hunting spot, the season of new growth is late, and there are too few kits. The Clan needs warriors, and it is running out of options.

I won’t tell you what Rusty chooses, but the title gives you a hint. The book has twenty five chapters and a short prologue, and it runs about sixty thousand words. That prologue ends with a shooting star and a warning: fire alone can save the Clan.

The Forest and the Clans

Now, let’s talk about why the world is so easy to fall into.

The forest is shared by four Clans of wild cats. ThunderClan is ours. ShadowClan, WindClan, and RiverClan are the neighbors, and they are not always friendly. Each Clan has a leader who has nine lives, a deputy, a medicine cat who heals, warriors, apprentices, mothers with kits, and elders.

They follow the warrior code, and they believe their ancestors, called StarClan, watch over them from the stars. At every full moon, all four Clans meet at a truce called a Gathering.

The book also has its own vocabulary, and kids love it. Months are moons. Humans are Twolegs. Cars are monsters on a road called the Thunderpath.

A tip for you. The book opens with a long list of about forty cats called the Allegiances, plus a map. Do not skip them. Keep a thumb in that page, because you will flip back.

What Works

Three things work really well for me.

First, the way in. Rusty is a perfect guide. He does not know the rules, so we learn them with him. Every reader has felt like the new kid, and watching a soft house cat find out that hunting is harder than dreaming is great fun.

Second, the detail. This book takes animals seriously. Cats read the world through scent. They tell who is afraid, who is hurt, and who has been near water, just by smell. Wounds are treated with cobwebs and herbs. Hunger is real, because prey is scarce this year, and that pressure drives much of the plot.

That detail pays off in the action, too. Fights are quick, messy, and clear, and you always know who is hurt and what is at stake. Reluctant readers tend to love that.

Third, the choices. Early on, Rusty does something kind that also breaks a rule of the code, and the book lets him sit in that gray area. Kids are shown that doing the right thing and following the rules are not always the same, and that is a strong thing for a children’s book to say.

Characters and Themes

Let’s go deeper, because the cast is a big part of why this series lasts.

Rusty, who gets a new name once he starts training, is brave, quick, and curious. Graypaw, the apprentice who pounces on him the first night, becomes his loyal best friend. Ravenpaw is small and nervous, and you will want to protect him. Sandpaw and Dustpaw are rivals who think kittypets do not belong.

The adults are good too. Bluestar is a tired, fierce leader who carries secrets. Spottedleaf is the gentle medicine cat. And Tigerclaw, the big dark warrior with long front claws, makes it very clear he does not trust a former house cat.

The themes are strong. Belonging, and what it costs. Whether you are born a warrior, or earn it. Comfort versus freedom. And loyalty, to your friends, your Clan, and your own sense of right. It is a great book to talk about together.

Writing and Pacing

The prose is plain and clear, written for middle grade readers. Paragraphs are short. Action scenes move quickly, and the senses, especially smell, are used well.

My honest note is that some phrases repeat a lot. Fur prickles, spines tingle, and hearts pound again and again. Dialogue sometimes explains the plot too neatly.

But the pacing carries it. The opening chapters are very strong. The middle settles into training, and learning the Clan’s rules, with a few quiet chapters. Then trouble keeps stacking up, and the last fifth of the book races. Most chapters end on a hook, which is exactly why kids stay up with a flashlight.

There is also a pleasing rhythm to the days. Training, hunting, patrols, a Gathering, a long journey to a sacred place. Each part gives the book a different flavor, so it never feels like the same chapter twice.

My guess is that confident readers around nine or ten will fly through it. That is my opinion, not a rating.

What Doesn’t Work

There are some things that did not work for me.

First, Rusty is a little too good at everything. He masters skills quickly, spots trouble before the experienced warriors do, and is often the only one who is right. It would feel better with a few more real mistakes.

Second, the cast is huge. Around forty cats, with similar names like Longtail and Darkstripe, and many of them are one note.

Third, some of the plot is easy for adults to see coming, because the book likes to underline its clues. Younger readers will probably enjoy the suspense more than we do.

Fourth, the rivals Sandpaw and Dustpaw are mostly there to sulk and be unfair, and I would have liked to know them better.

Content Notes

Here are heads ups for parents, and for sensitive readers.

This is a war story between animals, and it does not look away. Cats fight with claws and teeth, there is blood, and there are injuries. Characters die, including some you will like. Kits are in danger more than once.

Cats hunt and kill prey, and the book describes it, including a very rough game with a mouse in the first chapter. There are storms and a scary fight with rats. Insults are mild, with words like mouse brain. There is very little romance, and no swearing. A vet visit is referred to in kid friendly terms.

My suggestion is eight or nine and up, and a grown up nearby for the fights if your reader is sensitive. That is my opinion.

The Scorecard

Here is my scorecard, out of five.

World building, four and a half out of five. The Clans, the code, and the forest are easy to love.

Characters, four. A strong core, with a thin background.

Pacing, four. Excellent hooks, with a middle that is quieter.

Prose, three and a half. Clear and fast, but repetitive.

Ending, four. It satisfies, and it leaves a door open.

That averages out to four out of five.

Who It’s For

Read it if you love animals and adventure, or if you have ever wondered what your own cat does at night. Read it if you want an easy way into a big fantasy series, or if you are a family that likes to read and talk together. It is also great for readers who love to stay up past bedtime with a flashlight.

Skip it if you want a gentle, cozy animal story, if fights between animals upset you, or if you want rich, complex prose.

If you like this, I made a video of six books to read next, with no spoilers. And one more note. Erin Hunter is a pen name used by a team of writers. This first book is credited to Kate Cary, based on an idea by Victoria Holmes.

Where To Get It

You can find links to the book in the description. Your local library very likely has it too, and it is the kind of book that often lives on the shelf near the front.

Tell me in the comments, would you leave your cozy home for the forest? And which Clan would you join? If you want to know how it ends, my ending explained video is next. Thanks for watching, and I’ll see you in the next one.

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Warriors: Into the Wild: quick answers

Is Warriors: Into the Wild worth reading?

A fast, vivid and tougher-than-expected animal adventure that hooks young readers, held back by a huge cast and some repetitive prose. Four out of five. Read it if: you love animal adventures and big fantasy series; you want a gripping first book for a young reader; you like worlds with clear rules, clans and prophecies. Skip it if: you want a gentle, cozy animal story; fights between animals upset you; you want rich, complex prose.

What rating does Warriors: Into the Wild get?

We rate Warriors: Into the Wild 4 out of 5. Scores: World 4.5/5, Characters 4/5, Pacing 4/5, Prose 3.5/5, Ending 4/5.

What does our review of Warriors: Into the Wild cover?

Is it worth reading? The honest verdict, strengths, flaws and a scorecard. Sections: The Verdict, What It's About, The Forest and the Clans, What Works, Characters and Themes, Writing and Pacing, What Doesn't Work, Content Notes.

Is our review of Warriors: Into the Wild spoiler-free?

Yes. It is spoiler-free. A video version is on the page.

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Mentioned: Redwall · Watership Down · Wings of Fire: The Dragonet Prophecy · Guardians of Ga'Hoole: The Capture · Silverwing · Seekers: The Quest Begins · Fire and Ice

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