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Dungeon Crawler Carl companion
Races, classes, stats and rules
How the dungeon's game works, as the books spell it out: the races and classes on offer, what each stat does, what Carl and Donut picked, and the achievements and loot boxes that keep the show going.
The stats
Strength
One of five listed stats; typical adult human has 3 to 5
Book 1
Intelligence
Needed to read spellbooks; some spell durations scale with it
Book 1
Constitution
Health regenerates based on it; Donut's low score is a constant worry
Book 1
Dexterity
Listed stat; Carl's Fear spell tends to affect it
Book 1
Charisma
Makes NPCs fawn and adds store discounts
Book 1
Wisdom
Hidden stat; no longer adjustable because changing it changed personality
Book 1
Races (31)
Crawlers choose a race when they reach the third floor. Names below are as the books give them; tap a blurred one to peek.
AmazonianHekla's race; taller and wider than beforeB2
CapridPrepotente's raceB2
CatDonut's pick; adds Night Vision, Slash Attack and 9 LivesB2
ChangelingCan alter itself; not on Carl's listB2
Coal EngineRock creatures with molten centersB2
CrocodilianFlorin's raceB2
DoppelgangerKatia's race; shows as whatever she emulatesB2
Frost MaidenElle McGibbons's raceB2
HobgoblinTrap and explosives race; -5 Charisma, capped at 10B2
Human+2 to all base stats; unlocks exclusive earth-based classesB2
IncubusMordecai's race; not on Carl's listB2
Intellect HunterFinger-sized parasitic worm that takes over bodies it killsB2
LajablessLucia Mar's raceB2
Lyrx ElfTall, thin, gazelle-like fightersB2
Night DwarfShort, squat, purple-skinned little peopleB2
PrimalBlank slate: -1 to all stats, higher-tier skills can reach 20B2
★ You’ve killed an armed mob with your bare fucking hands! B1
★ Bandit! B2
★ CockBlock! B2
★ Cut! B2
★ It’s Elementary, My Dear Crawler! B2
★ Johnny Quest! B2
★ Lazarus! B2
★ Yellow-Bellied Chickenshit! B2
★ You Can’t Fight City Hall! B2
★ Cuck Aquaman! B3
★ I’m on a train! B3
★ Locomotive Breath! B3
★ Martha Stewart! B3
★ Mentally Unstable Clothing Hoarder! B3
★ They like me! They really like me! B3
★ Extinction Event B4
★ Flex in the City! B4
★ Janet Jackson’s Nipple! B4
★ Let There Be Chaos B4
★ Smushed for Daddy B4
★ The Quarry Sees Another Spring B4
★ Who Let the Gods Out? B4
★ Wild Goose Chase! B4
★ You’re the reason why daddy drinks! B4
★ B’sieging! B5
★ I Wanna Go Home! B5
★ Premature Questjaculation! B5
★ That’s not how you use arrows, dumbass B5
★ The Hand that Claws the Master B5
★ This little piggy made a boom boom! B5
★ You Crossed a Line You Didn’t Even Know Was There B5
★ Cascadia’s Turquoise Taco! B6
★ Crybaby! B6
★ Fashion of the Gods! B6
★ Fuck This Floor B6
★ Mass Layoffs! B6
★ Oh shit! A country boss! B6
★ Prepare for Trouble! B6
★ The Fumble B6
★ Charge of the Light Brigade B7
★ Demons Hate This One Trick! B7
★ Gavrilo Princip! B7
★ Hey Larry, can I borrow your chainsaw? B7
★ Lord of the Flies! B7
★ Sushi Smoothie! B7
★ Uh oh. It talks. B7
★ You now tread in the realm of gods! B7
★ ’76 Buccaneers! B8
★ Brotein! B8
★ Default Winner! B8
★ Sing for your supper! B8
★ Slip-’n’-slide B8
Loot boxes
Beguiler BoxB1
Benefactor BoxB1
Bronze Adventurer BoxB1
Bronze Asshole’s BoxB1
Bronze Boss BoxB1
Bronze Pet BoxB1
Bronze Weapon BoxB1
Gold Apparel BoxB1
Gold Brawler BoxB1
Gold Crowd Control BoxB1
Gold Shoe BoxB1
Legendary Pet BoxB1
Platinum Lucky Bastard BoxB1
Silver Adventurer BoxB1
Silver Goblin BoxB1
Silver Mechanic’s BoxB1
Celestial Quest BoxB2
Gold Fan BoxB2
Gold Quest BoxB2
Legendary Pacifist BoxB2
Platinum Quest BoxB2
Platinum Tyrant’s BoxB2
Silver Earth BoxB2
Platinum Big Daddy BoxB3
Platinum Fan BoxB3
Celestial God BoxB4
Legendary Deity’s BoxB4
Platinum Asshole’s BoxB4
Gold Trapmaster BoxB5
Hunter Killer BoxB5
Platinum Venison BoxB5
Celestial Predator BoxB6
Legendary Hunter Champion BoxB6
Platinum Orgy Guy BoxB6
Celestial Heavy Metal BoxB7
Legendary Lucky Bitch BoxB7
Platinum Tserendolgor BoxB7
Gold Payload BoxB8
Platinum Boss BoxB8
Glossary
Achievement B1
Snarky system award for a feat, often with a loot box reward.
Bopca Protector B1
Gnome-like NPCs who exist only to run and guard safe rooms.
Borant Corporation B1
Company given regency over Earth's solar system; it broadcasts and controls the World Dungeon.
Boss tiers B8
Neighborhood, borough, city, province, country and floor bosses, plus the dungeon boss.
Celestial Ascendency B3
Game on the 12th floor where rich sponsors play as gods.
Celestial Attendant B6
Exit boon: work on the 12th floor until the Ascendency games, then choose to leave.
Character Actor B2
Donut's skill: she picks a new temporary class each floor.
Club Vanquisher B2
The other Over City club, country-club style; access to one bars the other.
Crawler B1
Anyone above a certain weight who enters gets a crawler ID; those under Intelligence 2 become pets.
Crawler Extinction (CE) B8
Killing the dungeon boss would have the same effect as every crawler dying.
Deal B8
Offer to leave the crawl; almost 15,000 crawlers took one after Faction Wars.
Desperado Club B1
Club reached with a Desperado Pass; holding it blocks a Vanquisher pass.
Earth Class B2
Exclusive classes this season; picking one gives a Silver Earth Box.
Faction Wars B7
Ninth-floor war game where teams' armies fight; this season Carl and Donut's team won.
Game guide B1
NPC trainer who explains the dungeon; Mordecai is Carl and Donut's.
Guildhall B1
Buildings scattered through the dungeon that help crawlers train skills, especially magic.
Hunters B5
Paying outsiders who hunt crawlers for gear on the sixth floor; this season they start at level 50.
Leaderboard and bounty B3
Top 10 list; each listed crawler has a bounty paid to whoever kills them.
Level collapse B1
Each floor has a timer; when it runs out the floor collapses and the next countdown starts.
Loot box B1
Prize boxes from achievements, bosses, patrons and quests, from Bronze up to Celestial.
Manager benefit B2
Class perk that makes Mordecai teleport to any saferoom Donut is in.
Mob B1
A dungeon monster; from the second floor, mobs start dropping gold.
NPC B1
Non-player character; many are labeled Non-Combatant NPCs, like shopkeepers and guild masters.
Patron B1
Viewers bid for up to 3 patron spots; higher bids mean better Benefactor Boxes.
Personal space B1
A room crawlers can buy from the fourth level; it moves with them between safe rooms.
Primal B2
Blank-slate race named after a vanished progenitor species; -1 to all stats.
Rage Elemental B1
13th-floor monster sent to kill crawlers who relieve themselves outside bathrooms.
Recap episode B1
Highlight show; crawlers who take stairs days early miss being featured.
Saferoom B4
Protected rest spot with food and rooms; it is only safe while a crawler is inside.
Scolopendra Levels B7
Floors 3, 6, 9, 12, 15 and 18.
Showrunner B6
The company running a season; Borant was the showrunner for Earth's season.
Sponsor B3
Backers won through bidding; crawlers can message them and ask for better boxes.
Stairwell B1
Exit to the next floor; going down refills health completely.
Syndicate B1
Galactic authority whose rules seized Earth; Borant must follow its regulations.
System AI B1
Syndicate neutral observer AI that supervises the dungeon and enforces its rules.
Views B1
A View counts when someone watches a crawler for about eight seconds.
Warlord B7
Leader of a Faction Wars team; Carl and Donut are warlords.
World Dungeon B1
The 18-level dungeon Borant chose for Earth's surviving humans to reclaim their planet.
By the numbers
How many floors does the World Dungeon have?
18 levels.
Book 1
How many first-level entrances appeared on Earth?
150,000, open for exactly one hour.
Book 1
How many crawlers entered the dungeon?
Just under 13 million humans; under 10 million soon after it sealed.
Book 1
How long was the first floor timer?
5 days.
Book 1
How many crawlers reached the second floor?
Just under 1.3 million, with 6 days to find stairs.
Book 1
What is the deepest floor any crawler has reached?
13; one man got there and died within half an hour.
Book 1
How deep did Mordecai get as a crawler?
The 11th floor.
Book 1
How many stat points do crawlers get per level?
3, but they can only be spent after choosing a race and class on the third floor.
Book 1
How many crawlers reached the third floor?
Just over 700,000, with 8 days on the floor.
Book 2
How many race options did Carl get?
398; Donut got 320.
Book 2
How many stairwells were on the Iron Tangle?
9,375.
Book 3
How many bubbles were on the fifth floor?
1,172 bubbles, over 4,000 castles, and 178,887 crawlers.
Book 4
How many hunters started on the sixth floor?
360, against 85,223 crawlers.
Book 5
How many exits led off the sixth floor?
2,344.
Book 5
How many crawlers started the eighth floor?
38,532, spread over 293 regions.
Book 6
How many crawlers started Faction Wars?
32,429, with 10 teams left.
Book 7
How many crawlers started the tenth floor?
5,501; almost 15,000 took a deal instead.
Book 8
How many crawlers entered the eleventh floor?
23, and 19 were left at the end.
Book 8
What level is Scolopendra?
Level 500, the dungeon boss.
Book 8
Rules questions
What is Constitution in Dungeon Crawler Carl?
Health regenerates based on it; Donut's low score is a constant worry.
What races can crawlers pick in Dungeon Crawler Carl?
Crawlers pick a race on floor 3. The books name 31 races, from Amazonian, Caprid, Cat, Changeling and more; the full list is on this page.
What classes are in Dungeon Crawler Carl?
Class comes with the race choice. This page lists 59 classes named in books 1 to 8, each tagged with the book it appears in.
How many floors does the World Dungeon have?
18 levels.
How many first-level entrances appeared on Earth?
150,000, open for exactly one hour.
How many crawlers entered the dungeon?
Just under 13 million humans; under 10 million soon after it sealed.
How long was the first floor timer?
5 days.
From our reading of books 1 to 8. Each item notes the book that introduces it. Not affiliated with the author, the publisher, the tabletop game or the Peacock show.